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Arcade

Wrinkle Rush

They have got out. Three lanes, everything edible, and no intention of turning round.

Wrinkle Rush

Run as far as you can. It never ends, so it ends badly.

Who has run the furthest

Leaderboard

    Loading the board.

    Three moves

    How to play

    • Swipe acrossLeft and right

      Change lane. Drag further in one go and you move two. Potato has never once moved just the one.

    • TapSpace

      Jump. Anything low goes underneath you.

    • Swipe downDown arrow

      Slide. Anything hanging goes over the top of you. Hash calls this tactical.

    Getting a big score

    • Distance is the floor under every run. Treats are where the run gets interesting, because every treat in a row raises the multiplier and one collision takes it all back.
    • A whole line of treats collected without missing one pays a bonus on top. Clipping the end of a line is worth much less than committing to it.
    • Passing close to something solid counts as a close call and pays for itself. The safe lane is the cowardly lane, and it pays like one.
    • A golden bone is always in a lane that something is blocking. That is not an accident.

    What the diamonds do

    • Wrinkle shield. One free mistake. You will want it back immediately.
    • Zoomies. Faster, and nothing can stop them. Obstacles simply lose.
    • Double treats. Everything is worth twice as much for ten seconds.
    • Magnet nose. Treats come to you, including the ones in the wrong lane.
    • Brother mode. Hash pulls level and picks up his own lane as well. He will bring this up later.